computer unwrapped
shelf unwrapped
chair unwrapped
door unwrapped
light fixture unwrapped
stool unwrapped
different camera views of lab
Cartoon Head
Monday, April 30, 2012
Sunday, April 22, 2012
Assignment 03 Part 01: Who does the lab belong to?
This is the lab of Dr. N.W.O., Norman Willie Ostrich. Dr.
N.W.O. was kicked out of the NASA program for insubordinate behavior, and talks
of over throwing the government in the late 80's. After being banished from NASA and deemed a
quack, Dr. N.W.O went into seclusion, building his own laboratory where he
tries to create devices to bring the space program down, then the government,
in hopes of becoming dictator of the world. However Dr. N.W.O. has what seems
to be a bad case of A.D.D.; his mind is all over the place, kind of like his
lab and everything in it. His inventions and all his supplies are all spread
out in his lab, in what he prefers to call organized clutter, instead of a big
mess. And because his brain is all over the place, he hardly finishes one thing
before moving on to the next.
Tuesday, April 17, 2012
Assignment 01 Part 02
Camille Ligon
Assignment 01 Part 02
Three 3d modeler’s work who I like right now are Peter Konig, Philip Child and, Sam Yang.
Peter Konig is working at Tippet Studio. Some of his works can be found on http://www.animationarena.com/3d-modeler.html. Konig is for the most part self taught. He has used anatomy, animal, and nature books to help him and as reference’s. Since he didn’t have schooling he pretty much missed out on a lot of networking opportunities, but his hard work and the quality of his work he has been able to land jobs. Advice he has for someone is pretty much making sure there work is quality, when you go to interview it doesn’t matter where you went to school but how good your reel is.
Philip Child currently working for Pixar, He went to the university in Manchester to study fine arts. He got to where he is through schooling, studying others work, and self teaching as well. His advice for future artists is not to spend so much time on one software because they get out dated each year, but instead focus on developing your artistic skills because that is what will take you far. Links of his work can be found on http://www.animationarena.com/maya-animation-artist.html.
Sam Yang is currently working for Blizzard. He did have schooling in Fine Arts in Vancouver. After graduation he did 3d modeling just for the sake of having a job, but it turned into more than that. He says watching movies and playing video games as inspiration. Advice he has for future artist are to know your software’s and to be original so you stand out. Samples of his work can be found on http://www.animationarena.com/3d-artist-sam-yang.html.
Assignment 01 Part 01
Assignment 01 Part 1
Camille Ligon
The kind of job I want in the industry varies, for the near future I want to do storyboarding, for commercials and shows. I’m not totally sure but I think I want to do character design as well, and also in the future I want to do illustrations for children’s books.
The skills required for these jobs are drawing techniques, a fast drawer, knowledge of camera angles and movements, as well as certain software knowledge.
Currently to prepare myself I am studying different storyboard artist and their work, I am searching for a mentor to help guide me, I am practicing drawing faster, for storyboarding you need to be quick for sudden changes, and I am just trying to draw everyday to improve my skills, and working on my gesture drawings more to help with my human figures. I am also researching children’s book, for illustration purposes.
I hope I am going to be ready. My weak points are procrastinating, and taking too long to do drawings, my strong points are the style I have, I have it down packed.
Classes I have taken so far include, storyboarding for animation, conceptual storytelling, 3d modeling, principles of 2d animation, image manipulation, and a few others related.
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